Bitmap object
Bitmap() and $Bitmap() shortcut#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
bin_bitmap_list | Required | array of strings | N/A | Binary bitmap data, which is a array of '0'/'1'/'2' strings |
Return value#
Bitmap object
Description#
Initialize a Bitmap object. Load binary bitmap data (array of strings).
The shortcut $Bitmap(bin_bitmap_list) is equivalent to new Bitmap(bin_bitmap_list), use it for convenience.
.bindata#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Type#
array of strings
Description#
This attribute of a Bitmap object represents the raw binary data of the bitmap.
note
If you want to get the data, use API methods .todata() or .tobytes() instead.
.width()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
No parameters
Return value#
(number) Width of the bitmap
Description#
Get the width of the bitmap.
.height()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
No parameters
Return value#
(number) Height of the bitmap
Description#
Get the height of the bitmap.
.clone()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
No parameters
Return value#
(Bitmap object) A deep copy of the original Bitmap object
Description#
Get a deep copy / clone of the Bitmap object.
.crop()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Before:
After:
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
w | Required | number | N/A | Width of the new bitmap |
h | Required | number | N/A | Height of the new bitmap |
xoff | Optional | number | 0 | Relative position in x (right) direction of the new starting (bottom-left) point from the old one |
yoff | Optional | number | 0 | Relative position in y (top) direction of the new starting (bottom-left) point from the old one |
Return value#
The Bitmap object itself, which now has only the specified area as its .bindata.
(Consider to use .clone() first, if you want to maintain the original copy of the Bitmap object)
Description#
Crop and/or extend the bitmap.
.overlay()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
bitmap | Required | Bitmap object | N/A | The incoming bitmap to overlay over the current one |
Return value#
The Bitmap object itself, which now has the combined bitmap as its .bindata.
Description#
Overlay another bitmap over the current one.
note
This method mutates the Bitmap object. Consider to use .clone() first, if you want to maintain the original copy of the Bitmap object.
Bitmap.concatall()#
Syntax#
Examples#
Click to see the `.toString()` output of the result above
Click to see the `.toString()` output of the result above
Click to see the `.toString()` output of the result above
Click to see the `.toString()` output of the result above
Click to see the `.toString()` output of the result above
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
bitmaplist | Required | array of Bitmap objects | N/A | array of bitmaps to concatenate |
(in options) direction | Optional | number | 1 | 1: right0: down2: left-1: up |
(in options) align | Optional | number | 1 | If horizontal (right (1) or left (2)) direction:1: bottom0: topIf vertical (down ( 0) or up (-1)) direction:1: left0: right |
(in options) offsetlist | Optional | array of numbers | None | array of spacing offsets between every two glyphs: [offset_between_0_and_1, offset_between_1_and_2, ..., offset_between_2nd_last_and_last]. len(offsetlist) should be equal to len(bitmaplist)-1. If None, then all offsets are 0 |
Return value#
Bitmap object
Description#
Concatenate all Bitmap objects in a array.
This is a class / static method, meaning you need to call the method on the Bitmap class: Bitmap.concatall()
.concat()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
bitmap | Required | Bitmap object | N/A | Bitmap to concatenate |
(in options) offset | Required | number | 0 | Spacing offset between the glyphs. See also offsetlist parameter in Bitmap.concatall() |
For the rest of the parameters (direction, align in options), see Bitmap.concatall()'s "Parameters" section
Return value#
The Bitmap object itself, which now has the combined bitmap as its .bindata.
Description#
Concatenate another Bitmap objects to the current one.
It is similar to Bitmap.concatall([bitmap1, bitmap2]), but update the current Bitmap object and return it, instead of creating a new one like the other two methods.
note
This method mutates the Bitmap object. If you want to maintain the original copy of the Bitmap object, consider to use Bitmap.concatall() or .clone() first.
.enlarge()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Before:
After:
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
x | Optional | number | 1 | Multiplier in x (right) direction |
y | Optional | number | 1 | Multiplier in y (top) direction |
Return value#
The Bitmap object itself, which now has the enlarged bitmap as its .bindata.
Description#
Enlarge a Bitmap object, by multiplying every pixel in x (right) direction and in y (top) direction.
.replace()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
substr | Required | strings | N/A | Substring to be replaced |
newsubstr | Required | strings | N/A | New substring as the replacement |
Return value#
The Bitmap object itself, which now has the altered bitmap as its .bindata.
Description#
Replace a string by another in the bitmap. Because the bitmap's data is stored as a array of '0'/'1'/'2' strings (e.g. ['0211','1010','0200']), you can replace a substring (e.g. '2' by '1') in it.
.shadow()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Before:
After:
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
xoff | Optional | number | 1 | Shadow's offset in x (right) direction |
yoff | Optional | number | -1 | Shadow's offset in y (top) direction |
Return value#
The Bitmap object itself, which now has a bitmap of the original shape with its shadow as the Bitmap object's .bindata.
Description#
Add shadow to the shape in the bitmap.
The shadow will be filled by '2's.
Default parameters (xoff=1, yoff=-1) mean add a shadow which is 1 pixel right and 1 pixel bottom to the original shape.
.glow()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Before:
After (default mode 0):
After (mode 1):
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
mode | Optional | integer | 0 | Mode. Corner pixels will not be filled in default mode 0 but will in mode 1 |
Return value#
The Bitmap object itself, which now has a bitmap of the original shape with glow effect as the Bitmap object's .bindata.
Description#
Add glow effect to the shape in the bitmap.
The glowing area is one pixel up, right, bottom and left to the original pixels (corners will not be filled in default mode 0 but will in mode 1), and will be filled by '2's.
.bytepad()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
bits | Optional | number | 8 | Each line should be padded to multiple of how many bits/pixels |
Return value#
The Bitmap object itself, which now has the altered bitmap as its .bindata.
Description#
Pad each line (row) to multiple of 8 (or other numbers) bits/pixels, with '0's.
Do this before using the bitmap for a glyph in a BDF font: per BDF spec, if the bit/pixel count in a line is not multiple of 8, the line needs to be padded on the right with 0s to the nearest byte (that is, multiple of 8).
Parameter bits is 8 by default because 1 byte = 8 bits, you can change it if you want to use other unconventional, off-spec values, such as 4 (half a byte).
.todata()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
datatype | Optional | See below | 1 | Output data type. See below |
datatype: output data type:
0: binary-encoded multi-line string. e.g.'00010\n11010\n00201'1: array of binary-encoded strings. e.g.['00010','11010','00201']2: array of arrays of numbers0or1(or2sometimes). e.g.[[0,0,0,1,0],[1,1,0,1,0],[0,0,2,0,1]]3: array of numbers0or1(or2sometimes) (to be used with.width()and.height()). e.g.[0,0,0,1,0,1,1,0,1,0,0,0,2,0,1]4: array of lowercase hexadecimal-encoded strings (without'0x', padded with leading'0's according to width). e.g.['02','1a']5: array of numbers. e.g.[2,26]
note
You can't have '2's when using datatype 4 or 5.
Return value#
Bitmap data in the specified type (array or string) and format
Description#
Get the bitmap's data in the specified type and format.
.draw2canvas()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Parameters#
| Name | R/O | Type | Default Value | Description |
|---|---|---|---|---|
context | Required | CanvasContext | N/A | Canvas context, see above example |
pixelcolors | Optional | object | see below | Pixel color map |
By default, parameter pixelcolors is set to:
'0' defines background color, '1' defines foreground color, '2' defines shadow or glowing effect color. The color can be hex color value (e.g. #000000), CSS color keyword or anything CanvasRenderingContext2D.fillStyle accepts.
Return value#
The Bitmap object itself.
Description#
Draw the bitmap to HTML <canvas> element.
.toString()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Description#
(string) .toString() gets a human-readable (multi-line) string representation of the Bitmap object.
The following digits in the bitmap's binary-encoded string array data are replaced in .toString()'s output:
'0's are replaced by#'1's are replaced by.'2's are replaced by&
.repr()#
Syntax#
Examples#
- JavaScript (CJS)
- TypeScript (strict)
Description#
(string) It gets a programmer-readable (multi-line) string representation of the Bitmap object.